Bioware is not abandoning Anthem, but it might take a little longer fixing its problems than fans would like. According to the developer's jobs page, the team is looking for staff to build loot systems and a reward pipeline, essentially the parts of the game that reward you for playing.
Bioware has put up job listings for four system designer roles - loot; item creation and design; store and reward pipeline; and combat balance. These are all fundamental parts of a live game, especially a loot shooter, as these are the systems that keep players coming back. They're what make it rewarding to keep playing night after night.
In the job descriptions for these roles, there are a number of lines that should reassure Anthem players. The store and reward pipeline designer for instance, will be in charge of reviewing "access to the types of items that come in through the pipeline to ensure (via data) that the players are getting what they want" and the role focused on combat balance will "work closely with the item designers to ensure their assumptions about the player power matches the awesome items in the game world". Both of which have been big frustrations for Anthem players.
Now there is nothing to suggest that the people responsible for this in Anthem's development are no longer working on this, or that Bioware is bringing on a new team, only that the studio is looking to bring in more people to work on it. That's great to hear, as it shows a commitment to improving the game. Though until those roles are filled it will be slower going to fix those systems in the game.
There is also the possibility that, as Anthem has now launched, a large part of the team has moved onto a new project (fingers crossed it's Dragon Age 4) and those gaps need to be filled.What would you like to see changed in Anthem? Let us know on Facebook and Twitter.