​'Red Dead Online' Gets New 32-Player Battle Royale Mode, Gun Rush

Rockstar Games has added another battle royale-style mode, Gun Rush, into Red Dead Online, a new beta update reveals.

Compared to Online's initial last-man standing mode, Make It Count, on the surface, Gun Rush shapes up closer to a conventional battle royale: players are forced to scavenge for weapons, rather than spawning with, say, a bow and arrow and then being unable to pick up anything else.

The only thing it's lacking is a huge player count, and that's despite the fact that it represents a marked increase for the game. Whereas Make It Count relies on a small player base - a maximum of 13 - to provide silent, intense gameplay, Gun Rush supports 32 players.

This will, presumably, mean that Gun Rush is more chaotic, and its games much harder to win. Make It Count was rather easy - you can see my first game and victory above.

Of course, an ever-shrinking map will feature in the new mode. And, similar to most battle royales on the market, it'll allow you to team up with other players in Gun Rush Teams.

But, unlike those other battle royales, instead of loot just being scattered across the map, the mode's summary notes that players must "prepare yourself for a sprint to the centre [to] collect the equipment you need." You can no doubt find weapons and ammo elsewhere in the mode, but how this starts sounds pretty cool. Almost Hunger Games-like.

Gun Rush Teams in 'Red Dead Online'. Credit: Rockstar Games
Gun Rush Teams in 'Red Dead Online'. Credit: Rockstar Games

Rockstar also announced plans to keep the multiplayer in its beta stage for the immediate future. The studio noted how it'll stay as a beta for a "few more months" as they add new features and "improve, stabilise, and refine the overall experience". This includes new missions to build on new and existing characters.

Here's everything else Red Dead Online's new update will bring:

- Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.

- Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivised to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.

- Parley Changes: We're making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.

- Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we're also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.

What do you think about this new mode? Are you enjoying Red Dead Online? What's it missing? Will you play Gun Rush? Let us know.

Featured Image Credit: Rockstar Games

Matthew McGladdery

Matthew McGladdery graduated with a BA in Broadcast Journalism from Salford University, where he worked at Revolution 96.2, Global Radio, and Fleetwood F.C. When he left university, he took on the role of co-editor for the Salfordian and worked as freelancer for the likes of BBC Sport. He continues to work in sport but loves talking all things Xbox, PS4, and PC just as much.

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