Following 'controversial' comments made by Dan Houser, co-founder of Rockstar Games, his employees are rejecting all negative connotations currently surrounding the studio.
The internet, as per, went crazy, which worsened because employees weren't allowed to respond. The fact Rockstar previously received criticism for staff welfare probably didn't help his case, either.
Houser tried clearing things up himself, explaining it was only "three weeks of intense work" when he and his writing team alone "wrapped everything up," and not years or the whole studio like it was believed.
And now, to help fight his corner, a number of devs are on Twitter sharing the real working conditions over at Rockstar Games, after its co-founder gave permission.
Wesley Mackinder, for example, said: "This week my Twitter timeline has been full of guff. I've been at R* for 6 years and I have never worked, or been asked to work, anywhere remotely close to 100 hours in a week."
The general consensus is that Rockstar, despite previous concerns, is a decent place to work. According to Phil Beverage, it's actually improved over the years.
"On average, I'll do somewhere between 40 to 45-hour weeks, and that can go up to to around 60 for a week or two when deadlines loom. But this is of my own accord, and part of me being a perfectionist with the work I do.
"In the time that I've been at the studio, work practices have definitely improved. Crunch on Red Dead Redemption 2 has definitely been a lot better that it was on GTA V, where I was pulling a month of 70+ hour weeks (while being told by my boss at the time to go home...)"
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Featured Image Credit: Rockstar/GTA Series Videos