​Ubisoft Insists ‘Ghost Recon: Breakpoint’ Has “No Message”

While the real world politics Ubisoft uses for inspiration for its games may change, its insistence that its games have "no message" continues. The newly announced Ghost Recon: Breakpoint is about a rogue group of government operatives taking control of a Silicon Valley-like tech company and using military drones to assassinate politicians, according to its developers "there's no message that we're trying to send to people here".

In a recent interview with VG247, associate lead development tester Sebastien Le Prestre talked about the game's inspirations and how Tom Clancy's work still plays a part in the Ghost Recon games. "Tom Clancy's universe is always a work of fiction, even if it is grounded in current events and things like that. We try to find inspiration from the world around us, but we... we're building a game. We're not trying to make a statement."

Tom Clancy was, however, a very political writer. He dedicated books to Ronald Reagan, said Democrats were partly to blame for 9/11 after reducing the budget of the CIA, and wrote a book in which a pilot flew a plane into the Capitol Dome, killing the president and most of Congress. Most of his books were in part tied to real political events and presented a world view where the military was the last line of defense for freedom. A worldview that the soldiers in the Ghost Recon games often spout in their dialogue.

When pressed Le Prestre doubled down, saying Breakpoint is "fiction. It's all a work of fiction. We're going for ultimate realism, but beyond that there's no message that we're trying to send to people here. We just want people to have fun, to have an enjoyable experience."

Fiction doesn't carry meaning. It's like how Moby Dick is just a book about a big fish:

Personally, I'd like to see Ubisoft more openly engage with the subjects it puts at the hearts of its games. Why do its developers think that military drones being owned by a private unsupervised company makes for an interesting subject for a game? Do they think this is a good idea or a bad one? The fact that the bad guys in Breakpoint are politically motivated mercenaries who take control of the drones and use them to hold people hostage and assassinate politicians suggests Ubisoft's developers has an opinion on the matter but why do they deny it when asked?

Do you think that a game where a government sends its black ops soldiers to wrest control of military drones from a Silicon Valley-inspired private company isn't political? Let us know on Facebook and Twitter.

Featured Image Credit: Ubisoft

Julian Benson

Senior journalist at GAMINGbible. Former deputy editor of PCGamesN and news editor of Kotaku UK. Written for Eurogamer, PC Gamer, Rock, Paper, Shotgun, Wired, and GamesMaster. Author of 'Rags, Bones and Tea Leaves'. Contact: [email protected]

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