It's been something Ultimate Team players have always wondered, and finally the next FIFA game will show pack odds.
If you don't know what we're talking about, packs are an in-game stack of cards players buy with the hopes of finding some of the more rare and expensive footballers in the game.
You can purchase them with coins you've earned through playing matches or selling players, but most of the time people will buy packs with FIFA points exchanged from real world money.
We have some sort of idea what we can currently get in packs as EA include a small description, such as Gold Packs including a mix of 12 items, including players and consumables, at least 10 Gold and one Rare.
There are so many rare cards that it would be impossible to guess which one you're getting, so you never know whether the purchase was worth it, but it's obviously a lot harder to pack Lionel Messi than Phil Jones.
According to a new report, however, we will now know how slim our chances are of packing the best players in the game.
Eurogamer managed to speak to EA Sports vice president and COO Daryl Holt about the new development.
He said: "For Ultimate Team, when you buy a pack you know what you are getting. You are getting a certain number of assets that are guaranteed - and we're going to start to do pack odds disclosures that'll show you the odds of what you might get.
"That'll be in our product year 19 titles. So, at least that aspect of understanding what the chances are of getting X, Y and Z card."
We're not sure on how detailed the odds will be, but they probably won't say 'you have ...% chance of getting Neymar'.
I will openly admit that I've spent way too much money on these super addictive packs over the years, and have still never got myself a Ronaldo or Legend/Icon card.
This all comes in the aftermath of EA's awful decision to include loot boxes in Star Wars Battlefront 2. Fans were nothing less than cheesed off at the company for implementing a pay to win system, but they pulled the plug and said the feature would not be returning.
Holt defended keeping this system in FIFA, however, as 'you can choose or not choose to play, or you can choose or not choose to purchase'.
He added: "We give you a FIFA game that is very much a fully deep, fully rich experience. FIFA Ultimate Team is a separate mode you engage with.
"To a certain extent, your skills are equally or more so important. You may have a higher-rated team than me in FIFA Ultimate Team and I can still beat you.
"Choice is key. We want to make sure people can choose how they want to engage with the game, what they want to pay and spend on, and that fairness is wrapped around that choice such that there's not a detriment to that choice.
"When you're talking about Ultimate Team, there is a definite amount of choice involved we want people to feel good about, and then get the value they feel out of the time and money they're spending with it, and we think that works differently to the loot box controversies that were surrounding Battlefront."
Currently, the UK doesn't class loot boxes as gambling, but Belgium and The Netherlands do.
Holt continued: "We don't believe in the gambling aspect of some of the mechanics we're introducing, because there is no real-world currency value to the packs.
"There is the aspect of you know what you're getting with the packs in terms of the assets you expect to get."
What are you opinions on FIFA packs? Should EA have implemented this feature sooner or should they not have to at all? Let us know.
Featured Image Credit: EA