'Aliens: Colonial Marines' Terrible AI Is Caused By One Typo
Aliens: Colonial Marines has a status few games ever achieve - it is almost universally despised due to a particularly flawed AI.
The game features the same aliens from the movie franchise but with all the menacing stature removed and instead replaced by an AI that wanders around somewhat aimlessly, often seeming to forget the player is even there.
Whilst the Alien franchise has made up for this with the recent, terrifying Alien: Isolation, it's still a shame that this game was so flawed - but one enterprising fan of the games has managed to at least fix the AI.
The original piece of coding looks like this: "ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather"
An Australian hacker named James Dickinson set about looking into improving the game with a fan made mod and whilst trawling through the coding realised the mistake - 'Teather' should be 'tether' - a command that tells the enemies how to look for the players character, and how to attack effectively.
So PC gamers can improve the game by quite a huge amount without having to do much modding at all - all that you have to do is edit that line. The file is found in the games config folder (Documents\Games\Aliens Colonial Marines\ PecanGame\Config) and editing it with Notepad is simple, just find that line of code and correct the spelling.
Then, simply re-open the game and voila, the enemies now know what they are doing.
This improves the experience a boatload - but it's still no Isolation.
The Alien gaming franchise is still going strong with a third person shooter game recently announced and on the way. Hopefully there won't be any more basic coding mistakes in this one and it lives up to the standard set by the last game.
Words by Will Stevenson