GTA Was Actually Born From A Glitch
I bet we all remember the first Grand Theft Auto we ever played, with mine being Vice City back when I was a kid. I'm still not sure how I got hold of a copy.
Anyway, according to FUNFACTZ, the entire franchise we all know and love could have been a completely different game; if it weren't for a glitch in the developmental stage which made police cars crazily chase and ram into the player.
The last Grand Theft Auto, GTA V, was the most expensive game in history on its release, with a $265 million budget, and was also one of the most successful titles ever made. But would this have been the case if the original Race'n'Chase idea would have followed through?
The design looked very similar to the first and second GTA, as you explored your city with a bird's eye view high above the player. The goal of the game was very different, however. Instead of taking up the role of a certain character and basically living their life, the player would choose to be a racer or the police and either chase or evade the other.Obviously that still happens within GTA nowadays as high chaos police chase is something we all end up doing, but the way in which this great pass time was discovered is actually all down to a lucky glitch early on.
The initial game was incredibly unstable so every time the police chased near the racer, they would attempt to crash into them like their life depended on it- sound familiar? Luckily the people in charge absolutely loved this problem and decided to use it as a base for a brand new game, with Grand Theft Auto 1 ultimately coming not long after.
Next time you're taking part in a high speed pursuit just think to what could have been and be thankful, as some glitches aren't all that bad.
Words by: Matthew McGladdery
Featured Image Credit: Rockstar