Next God Of War Will Be Much Longer And Larger In Scale
The recent God of War did nothing less than impress fans and critics alike with its return, but the developers over at Sony's Santa Monica Studios will commit to making their next one even more impressive.
The adventure of Kratos is due to become much bigger in scale, lengthier in gameplay, and the violent nature of the game will be emphasised like never before. The previous instalment allowed fans to witness a different side to the protagonist as the story included his son Atreus, and a teaser from the God of Thunder might be the reason for the developer's recent promises.
Environmental artist Nate Stephens took to Sector.sk to share with GoW players the new direction that he and his team have been working in from the beginning of the last game, and how they hope to replicate it on a much larger scale for their next.
"We still want to be God of War. What I want to say is, the first battle in this game when you're fighting The Stranger is really an epic fight. It ends with you two destroying the entire environment around you. It was really hard to create, I myself was working on the lighting for this level, and it was super hard to get it to work.
More Like This
"So if we have a meeting with Thor or Odin, naturally, it must be bigger than this, better than this. This game was very good, but we think we can make it even better. And of course, it must be a little bit bigger. If we do another game -- no one actually said that we are doing it -- it will be bigger, better, longer."
There's not really a lot of information on this release yet or even for which GoW title it will be. Some news might be released during E3 next week, so if you want to find out more you can follow the Sony conference on Tuesday, June 12 2am BST.
Words by: Matthew McGladdery
Featured Image Credit: God of War