A TV series based on the Splinter Cell video game is coming to Netflix, Variety reports.
The project promises an anime series adaptation of the game, with Derek Kolstad - who penned the John Wick film franchise - serving as writer and executive producer on the series.
In teaming up with Ubisoft, the entertainment news outlet reports, Netflix has ordered 16 episodes of the show across two seasons.
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LADbible has reached out to Netflix for comment.
The first Splinter Cell game was released back in 2002, and went on to grow into a hugely popular franchise, also spawning seven tie-in novels and a film adaptation that's been in the pipeline for several years.
It follows former US Navy SEAL Sam Fisher after he's recruited by a fictional black-ops subdivision within the National Security Agency, known as the Third Echelon.
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Assuming Fisher's role, gamers take part in a number of black ops missions, overcoming adversaries using stealth and military tactics.
Despite being hugely popular with gamers since its inception, the franchise hasn't produced a new game in seven years - its last being Splinter Cell: Blacklist in 2013.
While we've not got much information at this stage for the Netflix series, let alone a release date, if Kolstad's involved we at least know it's in safe hands.
Kolstad is best known as one of the creators of the John Wick fims, starring Keanu Reeves as the titular retired hitman out to get vengeance for the murder of his dog - a crucial scene that almost got cut from the first film.
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The death of Wick's dog is an important moment for the story's background, as the pet was given to him by his wife before she died.
But it turns out the directors had to fight to keep the pivotal sequence, which is one of the opening scenes of the first film, amid concerns that viewers might find it all a bit too much.
In a recent interview with comicbook.com, Kolstad said at one point the studio suggested dropping it completely, with directors Chad Stahelski and David Leitch having to battle to keep it.
Kolstad said: "I think that they wanted to do it right, and so there were elements where [the studio said], 'Let's cut the dog out. Let's just focus on it as an assassin coming out of retirement.' That kind of thing."
Featured Image Credit: Ubisoft