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​One Mistake Saw Unknown Indie Game Explode With 170k Concurrent Players

​One Mistake Saw Unknown Indie Game Explode With 170k Concurrent Players

Evolvation, an online space shooter indie that lay under Steam radars for months, went from 0 to 100 real quick thanks to an accidental click.

Developers HyperReuts never really saw a following for their multiplayer game, which released in February last year. It had an average of one concurrent player just last week.

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The two-man studio obviously wanted to improve this figure, but could they have ever imagine it would grow to an impressive 172,870? Probably not.

In order to combat their one player issue, alongside the new 2.0 update HyperReuts released 10,000 free steam codes to increase their fan base. However, the studio soon realised that people were illegally selling those keys online.

Like EuroGamer first reported, this led to HyperReuts selecting "ban key options" on Steam, which resulted in many of the legitimate keys accidentally deactivating - their first mistake.

As a direct result, many players gave the "class based and fast paced multiplayer arena space flying shooter" harsh reviews because they were either confused at the recall or angry at the developers for being "money hungry apes."

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Credit: Steam
Credit: Steam

Of course, this was the last thing HyperReuts wished for, so they asked Valve to revert their missclick - and after asking three times, the company behind Steam said no.

Instead, they allowed the studio to "explore other solutions," and making the game temporarily free must have been one of their choices - HyperReuts' second mistake.

Evolvation was never built to hold tens of thousands of players - never mind more - so after the game quickly spread on social media, its new-found fan base caused the game to explode.

"My server is not made for 180k people logging in at the same time so the servers are overloaded," HyperReuts told EuroGamer. "We are upgrading the servers but we cannot act in a matter of hours. We hope this is fixed within 24 hours!"

Unfortunately, the studio can't afford to run the game for such a large amount of players, and claim they've only made $100 from the release, even with the concurrent players count decreasing day by day. At least they're trying to stay positive.

"I love the irony that nobody plays the game, however the moment I made a mistake I reach an audience bigger than I have ever got," HyperReuts explained. "This gives me the strength to develop further and make even more games, even though I make mistakes."

Credit: HyperReuts
Credit: HyperReuts

Have you ever played Evolvation? Let us know what you think about this news.

Featured Image Credit: HyperReuts

Topics: online, Entertainment, Valve, Ship, Mistake, Steam, Multiplayer, Technology, space

Matthew McGladdery

Matthew McGladdery graduated with a BA in Broadcast Journalism from Salford University, where he worked at Revolution 96.2, Global Radio, and Fleetwood F.C. When he left university, he took on the role of co-editor for the Salfordian and worked as freelancer for the likes of BBC Sport. He continues to work in sport but loves talking all things Xbox, PS4, and PC just as much.

 

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