AbleGamers’ COO Steve Spohn Gets 'Fall Guys' Win Using Hat Controller
There can't be many of us left who haven't played Fall Guys: Ultimate Knockout. The jellybean-filled battle royale is chaos personified, and it's as fun to play as it is genuinely difficult to come out on top of the other 60 players and bag the crown in the final - which is to say very.
I've jumped, dived, scrambled and scrapped over the course of countless games these past few weeks, and I've only managed to get a handful of wins. That's why it's doubly impressive that one gamer managed to conquer Fall Mountain - arguably the game's hardest final round - using nothing but a hat for a controller.
No Controller :no_entry_sign::video_game:
No Keyboard :no_entry_sign:⌨️
Only a hat
I got the:crown: pic.twitter.com/1URfnaSkrU
- Steven Spohn (@stevenspohn) September 10, 2020
If you're not familiar with the wonderful Steven Spohn, you should be. Spohn is the COO of AbleGamers, a charity that helps people with disabilities find custom setups that are catered to their specific needs, allowing them to enjoy video games. He also worked with Microsoft to develop the Xbox Adaptive Controller, which I'm sure you've heard of.
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Spohn himself has Spinal Muscular Atrophy, which affects his muscles and spinal nerves, making it hard for him to do a lot of things most of us take for granted - including game. Still, that hasn't stopped him from all the outstanding charity work he's done over the last few decades - and it certainly hasn't gotten in the way of him making us all look like amateurs on Fall Guys. He even found time to have a crack at Tim TheTatman, which I'm fully here for.
As you can see from the above video, Spohn made it to the final round and absolute victory in Fall Guys using a hat modified into a controller. I'm in awe of the way he cut a path up that mountain so perfectly, especially since Fall Mountain is the one final round I've yet to crack.
Spohn explained during the Twitch stream that the hat makes use of infrared sensors to register his movements and move his character. As I'm sure you noticed, his bean avatar was able to jump anytime Spohn made a gentle nodding motion. This is just one of the many, many ingenious solutions that Spohn and AbleGamers have been able to come up with to help keep disabled gamers keep gaming. If you'd like to find out more about the charity and what they do - as well as how you might get involved - head this way.
Featured Image Credit: Mediatonic