'Assassin's Creed Valhalla' Replaces Sidequests With New Feature
The Assassin's Creed franchise has always been famed for its massive open worlds, packed with diversions designed to pull you away from the main story and encourage you to explore as much as possible. But as it turns out, Assassin's Creed Valhalla won't actually have that many sidequests. At least, it won't have an awful lot of sidequests in the traditional sense.
That's according to the game's narrative director Darby McDevitt, who revealed in an interview with GameSpot that the upcoming viking adventure will take a new approach to side missions. There'll be plenty of what McDevitt calls "World Events", but the kind of sidequests we're used to in Assassin's Creed will be "almost nonexistent".
That's not to say that there won't be all sorts of things players can do when they're not pursuing the main story. It sounds as if these extra activities will be a little more spontaneous, perhaps a little more organic. Rather than seek out a quest giver that sends you off from A to B to C before heading back to A, any adventures you get up to on the side will feel more natural.
This certainly lines up with the previous news that Valhalla will attempt a more balanced approached to progression than its predecessors. Both Origins and Odyssey were guilty of level-gating many late-game story missions, essentially forcing players to grind by completing various dull sidequests.
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Former Valhalla creative director Ashraf Ismail explained at the time that the new XP system has been inspired by the criticisms aimed at the last two games.
"So we've reflected a lot since Origins on progression and what that means for players," Ismail told Kotaku. "And we have a new take on progression in this game. We have more the concept of power, power that is gained through, let's say, the player gaining skills."
Ismail added this means that Valhalla will avoid "any kind of big progression walls" that could artificially pause or derail your adventure. Instead, you can either explore or simply follow the story, if that's what you want to do. Side activities will still be available, then, but it sounds like they'll be far less intrusive as progress isn't as reliant on them.
Assassin's Creed sidequests have often felt like a case of quantity over quality to me, so I'm more than happy to see Ubisoft try out a new approach. Valhalla hits PlayStation 4, Xbox One, and PC on November 17th, so we don't have too long to wait until we find out how the new system works.
Featured Image Credit: Ubisoft