Bioware's Casey Hudson Admits 'Anthem' Had A “Rougher Launch Than Expected”
Anthem has not had an easy launch. The news after its release was full of reports of bugs, frustrations, and, in the case of some PlayStation players, bricked consoles. You might not be surprised then that Bioware's general manager Casey Hudson has it admitted that "it's been a rougher launch than expected".
Writing in a post on the Bioware blog, Hudson explains that "we also had a degree of issues that did not reveal themselves until we were operating at the scale of millions of players."
Hudson goes on to say that as well as the many patches they've already released, the team is working on "improvements to endgame loot and progression, game flow, and stability and performance".
The team is focused on fixing the problems that emerged in these first few weeks but it's apparently still on track for the world events, new story missions, and features that are due out in spring.
And, despite all the negative stories from players having a bad time, Anthem has been something of a success for EA. According to the latest NPD numbers, Anthem was the best-selling game in February (though, the sales tracking service doesn't reveal the actual number of copies sold).
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That success is mirrored here in the UK, where Anthem was number one in the charts was number one in the charts. GfK Chart-Track only has access to physical sales numbers so it doesn't account for digital purchases (which are likely to be a significant proportion of the game's sales, too).
According to Eurogamer, the physical sales figures for Anthem are actually about half of what Mass Effect Andromeda sold. However, NPD claims that with digital sales Anthem is Bioware's second most successful game ever, trailing only Mass Effect 3.
Featured Image Credit: EA