‘Command & Conquer: Renegade’ Is Getting A Sequel, Kinda
Command & Conquer: Renegade was a wonderful blend of first-person shooting and real-time strategy that criminally never got a sequel. However, that's set to be rectified by Petroglyph, a studio founded by ex-Westwood Studios developers, the team that created Command & Conquer. They've announced a game called Earthbreakers that they plan to release in 2020, and it's a spiritual successor to the fascinatingly oddball Command & Conquer spin-off of 2002.
In Earthbreakers, two teams of 32 players will compete on a battleground dotted with resources that need to be harvested. They get to place the walls, turrets and buildings of their base, all while fighting the other team.
While EA is working on remasters of the original Command & Conquer games, the publisher has largely left the classic strategy game series to die. This is obviously a shame as it was a huge series for gamers in the '90s and early '00s, blending fast-paced battles with kitsch B-movie cutscenes. Renegade took that series and turned it into a big team shooter akin to Battlefield. However, as well as large-scale combat on foot and in vehicles, players would be constructing a base for their team, harvesting resources to pay for equipment, and plopping down buildings to advance the tech their team could take to war.
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The FPS/RTS genre is a rare blend, and one we've not seen much since the '00s, but games like Battlezone, Hostile Waters and Renegade are beloved because their weird systems make for unique experiences. There's a thrill from going to war in a tank you and your team mined the resources for, and that was constructed in a factory that you built.
Beyond "2020", Petroglyph isn't saying when it plans to release Earthbreakers - but I'll definitely be keeping a lookout for this one. Hopefully the team is able to support it after release. I had high hopes for Forged Battalion, another Petroglyph game, one that looked to be a more straight Command & Conquer-style strategy title, but it was too thin a game at launch and it didn't get expanded much post-launch. Presumably, though, that sort of support will be dependent on Earthbreakers' success.
Featured Image Credit: Petroglyph Games