‘Dark Souls’ Studio FromSoftware Has Two As-Yet-Unannounced Games In Development
Revered Japanese studio FromSoftware - makers of the Dark Souls series, Bloodborne and the forthcoming Sekiro: Shadows Die Twice - has two, so-far-unannounced games in development, according to company president Hidetaka Miyazaki.
Miyazaki - who's also director of Dark Souls, Bloodborne and the March-due Sekiro - spoke to Japanese site 4gamer.net about the studio's current activity. Referring back to a 2016 interview with the same outlet, where he stated that FromSoftware was busy on 3.5 projects, Miyazaki confirmed that the 0.5 was the spooky PlayStation VR game Déraciné, and that another 1.0 project was Sekiro.
Which, by my pretty basic maths, leaves two more full games yet to be properly revealed. Of these titles, Miyazaki would only offer vague clues:
"While it isn't the time to discuss details, they're both [FromSoftware]-like games. We'll need a little more time but we'll be able to tell everyone about them, once they take shape."
That translation comes via Gematsu, who also report that the "2.0" doesn't encompass either Dark Souls Remastered or the upcoming Metal Wolf Chaos XD. And from his comment about the games being very much in keeping with past FromSoftware releases, it's fairly safe to assume they'll be hard as nails. And really, really tough nails, at that.
Sekiro: Shadows Die Twice is the next FromSoft game we'll all be enjoying, with the shinobi 'em up releasing on 22 March via publisher Activision, for PS4, Xbox One and PC. In the same interview with 4gamer, Miyazaki spoke about how Sekiro's combat will differ significantly from the Dark Souls games that came before it (via Destructoid/Siliconera):
"The game's 'kengeki' combat requires a different play style to Dark Souls [games]. In Sekiro, you first need to clash blades with the enemy, and amidst the fierce combat, you have to find the right opening to attack their body parts. Furthermore, effective methods of combat in each encounter are set to be even more effective than usual. That's Sekiro's characteristic. We wanted to give meaning to using the various methods at your disposal, and working out the effective ways of dealing with enemies."
Breaking all of that down, I am going to die, and die, and die. And love it, probably.
Featured Image Credit: FromSoftware/Bandai Namco Entertainment