‘Days Gone’ Launches To Rare Low Scores For A PlayStation Exclusive
The embargo has lifted on reviews of PlayStation's new exclusive, the Freaker-swarming dude-on-a-bike open-world adventure Days Gone. And the verdict is... Well, it's a video game, for sure! With a whole bunch of predictable video game trappings. Which is to say: it's a game that largely exists in the shadows of predecessors that have Done This Sort Of Thing Already, but better.
Before we get stuck into what the gaming press at large has been saying about Sony's new, sorta-not-so-great baby, why not spend three minutes of your time taking in what our pals at UNILAD Gaming made of Days Gone? You can find their review on Facebook, or watch the video below.
A key line, there: "A rare blip on the largely magnificent radar of Sony exclusives." True, that.
At the time of writing, Days Gone has a Metascore of 71/100 based on 45 critical takes - which isn't so bad, but it's not exactly in line with the acclaim that's met so many previous PS4 exclusives. Compared to the likes of Marvel's Spider-Man, the remake of Shadow of the Colossus, God of War, Horizon Zero Dawn and The Last of Us Remastered, this really doesn't feel like one to drop everything for. Rather, perhaps it's one to wait for a sale on, before diving into.
(And based on what I've played of the game so far, I can only agree with the sentiments my peers have expressed. From the first minutes of Days Gone, there's a distinct feel of fatigue to the whole thing. Like: I've played this game before. I don't need to play it again. So, I probably won't stick this one out, cheers.)
Here's what some of the higher-profile outlets have been saying about Days Gone:
Game Informer: 7.75/10
"Days Gone lacks polish for a first-party title... [and] the inability to fully deliver on either the story or open world fronts makes it a title of both possibilities and limitations."
"Even with strong combat, things get boring after a while because Days Gone's missions suffer from repetition across the board... [The game] feels bloated, like a movie that goes on for an hour longer than it needs to or should've."
"Like (protagonist) Deacon with (his partner) Sarah, I kept going because I hoped to find something, to follow a thread to a possibly fascinating or satisfying or impactful conclusion. But at the end of it all, I'd only gotten scraps."
"It's the purest example yet of the video game as mere content to be consumed, down to the very fact that each storyline you're supposed to be emotionally invested in is marked with a completion percentage. Days Gone is a void."
"I wasn't expecting Days Gone to add anything new to the genre, but both in terms of its systems and its story it's uninspired, which is driven home by the fact that it's endlessly, needlessly long. I'm begging you, haven't we done this enough?"
"Days Gone is very dumb."
I mean, that last one rather says it all, I fear. What's new, here? What makes Days Gone stand apart in a massively crowded genre? Nothing - unless you're really into backwards caps, I guess. And zombies. (In before "wah, they're not zombies" - they pretty much are, so shush it.) There are also complaints about loading times (can vouch for that) and bugs that see Deacon completely fall through the world (not had that myself, but I can well believe it). This is, in short, Not Great.
Featured Image Credit: Sony Interactive Entertainment