Fortnite's iOS Release Made $100 Million In 3 Months
For a free-to-play game, Fortnite isn't doing that bad at raking in a few pennies.
Their Battle Royale game mode is where most of their profit comes from, as players purchase V Bucks in order to buy items from the virtual market.
As the title's console, PC, and Mac releases were doing so well, Epic Games decided to launch an iOS version of the game.
Mobile app data analysts Sensor Tower reported that in just 90 days Fortnite mobile made a whopping $100 million, through in-app purchases alone.
It makes the game the second most successful iOS launch ever, with only Clash Royale standing in their way.
This means that costumes, pickaxes, gliders, emotes, and battle pass sales alone have added up to that eye watering amount of money.
The crazy thing about the record is that all in-game purchases for Fortnite don't benefit the player or change gameplay in any way; they literally just make your character dress differently or do a funny dance.
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Although it sounds like we're playing it down, that literally is the case. There's no question, however, that what Epic Games have accomplished in such a short period of time is nothing less than impressive.
For just the Xbox and PlayStation devices alone they made $233 million in March, which resulted in Fortnite becoming the most successful free-to-play console title in history.
Thanks to E3, we discovered how the Battle Royale game will also be introduced to the Nintendo Switch and Android devices, so don't expect the money to be going away any time soon.
Saying that, they might see some sort of dip in just how many people are playing and buying, as they literally have no other platforms to introduce the game onto. It will be interesting to see where Epic Games goes from here, but most of their future plans seem to be focusing on competitive gaming.
Featured Image Credit: Epic Games
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