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'​Rocket League' Is Getting Rid Of Its Loot Boxes

'​Rocket League' Is Getting Rid Of Its Loot Boxes

Back in late 2016, Rocket League developer Psyonix added a loot box system it called 'Crates' to its football game. When you opened a crate you would be rewarded with a random piece of cosmetic loot. Psyonix has now announced that, since being acquired by Epic Games, it will be dropping the system.

"Here at Psyonix, and Epic Games as a whole, we are dedicated to creating the best possible experience for our players all over the world," Psyonix wrote in a blog post. "In pursuit of that goal, later this year we will remove all paid, randomized Crates from Rocket League, replacing them with a system that shows the exact items you're buying in advance. This is similar to changes implemented earlier this year by the Fortnite Save the World team."

Traditional DLC, the premium pass, and Esports shop items will continue to be on sale alongside these direct purchase cosmetics.

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It certainly feels like we may be in the end days of the loot box system, with developers returning to the previous model of having a great big shop where you can buy the cosmetic items you want. It's easy to see why developers adopted the system - for good and bad reasons. Honestly, I think loot boxes did add a little thrill to buying cosmetics. There is something of the booster pack to them, and there's excitement in opening up a pack without knowing if you're going to find something ultra rare. But there's also behind that the more manipulative element, where a loot box system encourages players to keep buying 'booster packs' until they find the thing they originally wanted.

Hopefully Epic will be able to use its heft to encourage its developers not to employ loot box systems in future.

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Featured Image Credit: Epic Games

Topics: video games, Loot boxes, epic games, gamingbible

Julian Benson

Senior journalist at GAMINGbible. Former deputy editor of PCGamesN and news editor of Kotaku UK. Written for Eurogamer, PC Gamer, Rock, Paper, Shotgun, Wired, and GamesMaster. Author of 'Rags, Bones and Tea Leaves'. Contact: [email protected]