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‘Super Mario Maker 2’ Isn’t So Super With Its Online Multiplayer Mode

‘Super Mario Maker 2’ Isn’t So Super With Its Online Multiplayer Mode

One of the greatest features of the forthcoming Super Mario Maker 2, releasing for the Nintendo Switch on 28 June, is building a course and challenging your friends with it - whether that's letting them play solo, or, even better, racing beside them to the finish line. These four-player scrambles can be enjoyed in same-sofa, same-screen local play, and through online multiplayer, where everyone's on their own Switch.

Having a crack at courses this way was a highlight of my recent visit to Nintendo (UK) to play Super Mario Maker 2, and I'm really looking forward to getting family and friends involved at my place, when the game comes out. What I won't be doing, however, is enjoying that all-pals multiplayer experience in an online capacity, as it's emerged that Super Mario Maker 2 can only provide you with random partners for its matchmaking.

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Nintendo World Report broke this news yesterday (28 May), citing a Nintendo Treehouse representative as its source. For what it's worth, nobody at the UK press event I attended mentioned the online mode's randoms-only limitations - but then, why would they? (And we had no reason to ask, at the time - it *looked* like you could create lobbies and invite your friends to them.)

YouTube channel GameXplain reached out to Nintendo in light of NWR's article, and received a statement, which reads as follows (via Kotaku):

"This is true. As the game is now, you cannot create friend lobbies online. You can only play online with randoms. You can still get friends together and play with local play, and you're free to play with four players on one Nintendo Switch system. You can also still challenge your friends to [take on] your creations and designs through Course IDs, and having them follow your Maker Profile."

Super Mario Maker 2 / Credit: Nintendo
Super Mario Maker 2 / Credit: Nintendo
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Which reads a lot like this is something that Nintendo is looking at, and hoping to remedy - the clue is in the "as the game is now". Right? Fingers crossed. And it's not like we're not used to games coming out, for want of a better word, incomplete, with features patched in down the line. But given how the frenetic multiplayer races were easily one of the most enjoyable elements of my preview, for Super Mario Maker 2 to ship in a month's time without a friends-matching online option is a real bummer.

As our recent video on Super Mario Maker 2 reveals, there's a lot about the game to be excited for. But this online element really feels like something that needs to be there at launch - especially as you can play online with friends in other major Nintendo Switch titles, like Splatoon 2 and Mario Kart 8 Deluxe. Perhaps Nintendo will push the fix up the to-do list. I'll be hoping so, otherwise this game is going to lose a little of the love it'd otherwise be guaranteed come 28 June.

Are you going to be picking up Super Mario Maker 2? Did you hone your course-building skills on the Wii U original, or even the 3DS version? Does this online multiplayer bump in the road bother you? Let us know - we're on Twitter and Facebook, and we're now live on Snapchat Discover, too.


Featured Image Credit: Nintendo

Topics: online, video games, switch, Multiplayer, Mario, Nintendo, gamingbible

Mike Diver

Head of Content at GAMINGbible. Former gigs include VICE Gaming, BBC Music, BBC Gaming Show. Author of 'Indie Games: The Complete Introduction to Indie Gaming' (2016), 'How to Be a Professional Gamer' (2016), 'Retro Gaming: A Byte-Sized History of Video Games' (2019). Contact: [email protected]

 

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