The First Hour Of 'Battlefield V' Is Fun, But Incomplete
Following a ridiculous number of hours ploughing through Battlefield 1, I had fairly high hopes and expectations for EA DICE's new first-person shooter, Battlefield V.
Well, that was until its initial release got pushed back well over a month, and before the series' first battle royale mode, Firestorm, received a launch date of March next year. To be honest, I didn't know what to expect when I jumped into an opening game of Conquest, but to my relief it was, mostly, enjoyable.
Fast-paced, full of destruction, vast, and far from easy, my first experience of Battlefield V and its epic maps paid tribute to everything the series is loved for. Yet, simultaneously, it felt like so much was missing.
And by missing I don't mean DICE has ditched fan-favourite game modes or mechanics. Rather, generally, Battlefield V doesn't feel like a full game - or a new game, for that matter. It could easily pass as an early access release, or a remap of Battlefield 1.
But I guess that's where Firestorm would've provided a helping hand. Being told something new is coming to one of your favourite titles sends your imagination running wild, as does seeing rival franchises pull off similar moves with success. So when that game releases, and it's not there, it takes a lot to fill that void.
But let's not spend all day pondering about what's missing, especially when it is eventually rolling in. Instead, let's talk about what was good, and what wasn't, from the first hour of gameplay.
First up, teamwork. As a series, Battlefield has set the standard for team-based combat for years, and Battlefield V might offer the best team-play experience to date. Within your full side you're also placed in a four-man squad, who you can spawn beside or rely on throughout every game. Each player has the ability to help others at all times, whether it be staying topped up on ammo, meds, or enemy locations. You can also request these at any point using R1/RB and moving your right thumbstick.
Being in a four-player team doesn't mean you necessarily have to select a specific class each, but you'll discover that having a varied squad roaming the battlefield side by side is a deadly force. And if you're playing with buddies, encouraging each person to perfect a certain role is a major benefit. However, if the time calls and you need a quick barrage of vehicles strikes, everyone jumping in as an Assault soldier to blow that pesky tank to smithereens is just as brilliant.
Players can also revive any member of their mini-squad; it doesn't matter whether you're a Medic or not. This forces you to stick close to your teammates, relying on each other to get the job done and stay alive - a great new feeling when everything else seems so similar to previous titles, where 'capture this checkpoint' or 'kill this many enemies' becomes rather repetitive. Saying that, classic Team Deathmatch, however plain it may be, was the game mode I actually had most fun on. Player count, combat, teamwork - it all felt perfectly balanced.
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The ability to now lock down positions, dig trenches, or shield enemy gunfire with sandbags is pretty interesting, too. It opens up a brand-new world of defending, especially in modes like Domination. First-person shooters are almost always focused on attack, and being equipped with an ever-useful arsenal of barricades is just as handy as unlocking a deadly new weapon.
And speaking of weapons, customisation is pretty nifty within Battlefield V. Even at the lowest standard, players can get a variety of cool camos and attachments for starter guns. Yes, some of it contradicts the whole historical accuracy thing - despite DICE winding back on customisation options - but I think it's essential if devs want players to stay motivated while progressing.
Strangely, sniper damage seems to have been massively nerfed. Now, I'm no sharpshooter, but I do like giving a scoped weapon a go from time to time. I even managed to throw off a few no/quickscopes - from close range might I add - but all I got was a damn hit marker. Perhaps this will change in future updates? Because who wants to aim for the head every time.
Something else players will want fixing is the number of damn bugs and glitches I've run into. Whether they be in the menus (which are awful, by the way) or in-game, I thought DICE would've ironed these issues out, especially given the game's delay. Alas, I was wrong.
They're not exactly game-changing (apart from when they zoom you into the air), and the game's only been out for a day, but they're annoying nonetheless. No one bug ruins the overall experience, but Battlefield V does not feel finished.
Thankfully, patches are being implemented as you read this article, so the more notable bugs should've been dealt with. Similar to Fallout 76, Battlefield V has so much potential, and in a few months it could be a perfect shooter. I guess it was always a challenge releasing after Black Ops IIII, and following in the footsteps of Battlefield 1, but DICE has done enough to keep hardcore fans happy. Has the studio done enough to bring in and maintain new players like its predecessor, though? Maybe not.
Battlefield 5 half finished and full of bugs :sob: it sounds like it could be the best game yet underneath tho so i hope DICE fix things swiftly and add in all the missing content.
- Andrew White (@ytevo79) November 19, 2018
Make sure you let us know what you think of Battlefield V.
Featured Image Credit: EA/DICE
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