'Ty The Tasmanian Tiger' Remaster Is Finally Hitting Consoles
I like to tell myself that anything is possible, if you want it enough. If I'm being perfectly honest, that line of thinking comes to absolutely nothing more often than not... but it tends to get me through bad days so I'm sticking by it. Besides, sometimes, if you close your eyes and wish hard enough, the impossible can become a reality.
That was the case when I learned that Ty The Tasmanian Tiger would finally be returning to consoles next month. For those that might have forgotten, or have simply never heard of it, Ty The Tasmanian Tiger was a 2002 3D platformer that released on PlayStation 2, Xbox, and GameCube.
Developed by Krome Studios, Ty is most likely to be more fondly remembered by those of us that were on the younger side when we first played it. It wasn't exactly up there with the likes of Mario in terms of level design or... well, in terms of anything, really. But it had an audience that liked it well enough, and were more than willing to play the game again - if only for nostalgic purposes.
The game spawned a couple of (average) sequels, which were subsequently given HD remasters and ported over to Steam in 2016. It's the HD version of the original game that will be headed to consoles, thanks to a hugely successful crowdfunded effort. Last year, Krome announced its plans to bring Ty to consoles, and the studio managed to fund the project in three days, with 2,553 putting down a combined £101k by the end of the Kickstarter campaign.
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Krome Studios has now announced in a blog update for Kickstarter backers (via Gematsu) that Ty the Tasmanian Tiger will be making its way to Nintendo Switch next month, on March 31st. A PlayStation 4 port will arrive "as soon as possible" after Switch. An Xbox One version will follow "after that".
You can take a look at the Switch remaster in action below. The fact the team has gone to the trouble of including motion controls for the Switch port is a really nice touch, and something all Switch ports of old games should be doing. I'm looking at you, Resident Evil 4.
Could successful sales for these console ports potentially lead to a brand-new, next-gen Ty game? I very much doubt it, but I feel like Kickstarter has proved that you can find funding for pretty much anything, if the appetite is there. Clearly, people have a hankering for some Ty.
See what I tried to do there? I'll see myself out.
Featured Image Credit: Krome Studios