Melbourne Based Untitled Goose Game Has Hit Number One On The Nintendo Charts
When the developers of a silly goose-related video game were getting ready to launch, they had no idea just how big their creation would be.
House House, a game developer company based in Melbourne, Australia, have been absolutely blown away from the response to their brilliant and quirky Untitled Goose Game.
What essentially started off as a bit of a joke project rapidly took off, much to the surprise of House House, when the first trailer dropped in 2017 and quickly went viral.
The simple premise of Untitled Goose Game is you're a goose that likes to run around annoying humans by stealing their junk and making them trip over while trying to chase you down. Pretty simple really.
While it might not immediately grab your eye, critics and users think it's amazing.
The game has been described by some as like Hitman and Metal Gear Solid where you have to be cautious about your movements, remember your opponent's tracks and strike when the time is just right.
Again, while you might scoff at such a game, it's rocketed up the Nintendo charts to become number one in the Australian market.
The last couple of days have been overwhelming and incredible. It was a very strange feeling waking up yesterday to see our game at #1 in Australia on Nintendo's charts.- House House (@house_house_) 23 September 2019
A deep and sincere thanks to anyone who has played and enjoyed our Untitled Goose Game. pic.twitter.com/bcVmgdlEX1
House House wrote on Twitter: "The last couple of days have been overwhelming and incredible. It was a very strange feeling waking up yesterday to see our game at #1 in Australia on Nintendo's charts.
"A deep and sincere thanks to anyone who has played and enjoyed our Untitled Goose Game."
It's a pretty impressive feat considering this is just the second game ever produced by House House, and the team of four are ecstatic.
Co-creator Nico Disseldorp told the ABC: "People aren't writing about this as a piece of media. They're writing about it as if it's a cultural fad.
"We can go on and keep making video games as long as we like now. Some business models are really about keeping people playing the game for as long as possible.
"Whereas for us, we're more about making sure people are having as good a time as possible while they play."
If you haven't started playing it, maybe now is the time.
Featured Image Credit: House House