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It Turns Out Pokemon Go Isn't Actually Using That Much Data

It Turns Out Pokemon Go Isn't Actually Using That Much Data

Still a nightmare for networks.

Matthew Cooper

Matthew Cooper

When Pokemon Go doesn't crash on the load screen it really is a delight. If there was one slight drawback it is that it's near impossible to play without using 4G data.

Thankfully, it doesn't actually use that much of it.

California-based networking company Procera actually analysed the stats of the app on one small mobile network in Europe.

The study found that the app was accessed by about seven percent of the total two million users over a three-hour period. Surprisingly those sessions were found to take up only a small amount of bandwidth in comparison to other apps like Facebook and Spotify.

Video Credit: YouTube

The real problem for networks, though, is how many people are using the app, this resulted in adverse affects on network performance.

"Bandwidth is just one factor on a network. One usage parameter often overlooked is the number of sessions that the application generates, which impacts upon 'stateful' network elements (analytics, charging, and security among them), have to deal with 'chatty' or 'noisy' applications as they consume system resources," wrote Procera's vice president of global marketing in a blog post.

If you're into numbers and have a thorough understanding of in-depth tech shit it's worth checking out the full post which is full of all sorts of weird jargon about connections and traffic.

In summary, opening Pokemon Go on your walk to work will cost you less data than say, streaming off Spotify online.

Words by Matthew Cooper

Lead Image Credit: The Pokemon Company

Featured Image Credit:

Topics: Streaming