A Still From 'The Matrix' Inspired One Of This Year's Most Anticipated Games
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Tim Soret might not be a name that rings too many bells at the moment. Give it a year or so, and it seems like he might be someone that people get very excited about, especially in the world of gaming.
Soret, along with his brother Adrien, is the brains behind The Last Night, which is fast on the way to becoming one of the biggest games of 2018, despite not having a concrete release date.
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The Last Night is a platform game, set to hit Xboxes at some point in 2018, and was one of the breakout hits of E3, the world gaming expo in Las Vegas.
It was at the centre of Microsoft's pitch at the conference last summer and stunned critics with its dystopian aesthetic, lavish cinematography and artistic design.
Moreover, it captured many people's attention because it was a side-scroller, a classic format from our childhoods, and proved that it was possible to create beautiful, simple and deep content without the megabucks usually required to make a video game from scratch.
Now, Tim Soret has taken to Twitter to explain the genesis of the game, which apparently was inspired by The Matrix.
How #TheLastNight started:
I saw the cyberpunkjam in 2014.
I thought it would be cool to pay a tiny homage to Flashback.
My starting point was this moody scene from Matrix. pic.twitter.com/gPZn02yXvv
- timsoret :eye: (@timsoret) March 22, 2018
I made a quick mockup in Photoshop to see if it could work. pic.twitter.com/EoEdm9hvnc
- timsoret :eye: (@timsoret) March 22, 2018
"With only 6 days ahead of us, I went for super low resolution pixel art + spaghetti characters, and very few frames of animation. It was so fast & enjoyable to churn out content, so straightforward.
My brother @AdrienSoret then took over the art, expanding the scene while I implemented. I never made a game, but I knew Flash inside out from my past career. It was like making a glorified flash banner to me: it was lightning fast. pic.twitter.com/W0oicD8reZ
- timsoret :eye: (@timsoret) March 22, 2018
To go fast, we drew a dozen random neons and we put them everywhere, in different sizes, colors, and flickering patterns. pic.twitter.com/6y7fXTuA7N
- timsoret :eye: (@timsoret) March 22, 2018
The nightclub was by far the funniest part to work on. We just spent a night animating & randomising all the characters, not being too concerned about animation quality (it was just a gamejam).
The overall feel of a crowd > perfect individual animations. pic.twitter.com/JqWAyM4daP
- timsoret :eye: (@timsoret) March 22, 2018
The game was the standout from the games jam, which is an event where developers come together to try and create something from scratch in a short time.
You can still play this old gamejam here:https://t.co/OpAHU06KPP
or directly hosted on our website if you have issues:https://t.co/JXtEFT6Jw9
I even fixed a few things along the way.
Nothing new, don't get too excited.
- timsoret :eye: (@timsoret) March 22, 2018
Tim Soret was taken aback by the amount of interest in his cobbled-together baby. "Hundreds of thousands of people played this game we made in isolation in our bedrooms in France. The gaming press worldwide wrote about the game & our story. I was 25, @AdrienSoret was 19. Utterly surreal," he tweeted.
Featured Image Credit: Raw Fury
Topics: Xbox, The Matrix, Community