'Battlefield' Players Stop Shooting To Commemorate End Of WWI
Gamers playing Battlefield 1 stopped shooting at the eleventh hour to commemorate the end of the First World War.
Today marks 100 years since the end of World War One and throughout the country tributes have been paid and respects made for the servicemen who died and were injured fighting, not just in WWI but in all wars.
At 11am a two minutes silence was observed across the UK and gamers playing Battlefield took part by holding fire in the game.
"This is the 100 Year Anniversary of the End of WW1. On the 11th Hour we stopped fighting."- Jan David Hassel (@JanDavidHassel) November 11, 2018
Battlefield 1 players stop shooting each other to commemorate the end of World War 1.https://t.co/bvYTAzK2vE
Jan David Hassel, who works at DICE, tweeted out a clip from Reddit that showed (most) of the gamers choosing not to shoot at 11am.
On social media the clip has been called 'amazing', 'incredible' and a 'beautiful thing'.
One Reddit user wrote: "Wow now that is something, I'd never believe would happen in an online game until I saw this."
While the player who stabbed the man in the back later apologised.
Fans of the Battlefield franchise don't have too long a wait to get their hands on the new game, with the fifth title set to be released on 20 November, following a delay.
Announcing the news, Oskar Gabrielson, general manager of DICE, said: "We've had tens of thousands of players get their hands on the game during our Closed Alphas and at E3 and Gamescom.
"You have told us that you are seeing an increased focus on squad play come through, you are also feeling the difference in our revamped player movement and we are getting a lot of positive feedback for our improved weapons handling."
Before going on to say the team were working on 'meaningful improvements', including better soldier visibility and 'reducing player friction'.
The statement continued: "With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way.
"And that's why we're moving our launch date. We're going to take the time to continue to make some final adjustments to core game play, and to ensure we really deliver on the potential of Tides of War.
"We know moving the launch date means that we all have to wait a little longer. But we're going to take our time to make sure we get it right."
Featured Image Credit: Reddit/DICE