YouTuber Attempts To Play Through Call Of Duty As A Pacifist
That means that he's trying to get to the end of the game with as little bloodshed as possible.
That's a bit strange, given that it is called 'Modern Warfare'. The name itself suggests that attempting to be as non-violent as possible isn't an option.
However, that's exactly the goal that Kent Sheely has set himself.
Basically, there are three rules that he lives by whilst playing the game.
Try not to harm infantry or vehicles, do whatever is possible to avoid hurting anyone when using weaponry or explosives, and don't break either of the first two rules unless the game explicitly forces you to.
That means that if, in order to progress the game, someone has to die, he'll reluctantly do it.
Streaming on his YouTube channel from his home in Los Angeles, Sheely has made his way through 2007's Call of Duty: Modern Warfare, and he's now making his way through the latest version of the game, released earlier this year.
Speaking to USG, he explained: "The levels that are the most successful are ones where you have a whole group of people and it's just a big battlefield. There are a few levels that demand more of you,
"The one that always sticks out in the first game is the one where you're a sniper sent to take someone out. There's no way to get past it and no allies to help you."
That's a reference to a mission called 'All Ghillied Up' during which the game wouldn't continue until he killed someone.
He added: "I've actually been surprised at the other parts of the game, most of which just give up because it wants things to move forward,
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"It'll just kind of complete objectives for you if you just sit there long enough without taking action."
Discussing how he decided to take on the pacifist FPS route, he continued: "I'd never played a Modern Warfare game and I wanted to try it out,
"I naturally find weird ways to play games and I noticed how the AI moved and I wondered if I could get through the game without shooting this weapon and that turned into a valid way to play.
"It started out as a rejection of the games violence through a different way to play.
"Then it evolved as I played and figured out tricks to get through areas where the game really wanted me to kill someone."
What began as an attempt to hoodwink the game and challenge the themes of the game - he says he has "a lot of issues with the game politically" - turned into a prolonged project and has evolved into a strange, yet intriguing, form of protest.
Sheely said: "It's how this whole thing came about with me rejecting the violence of the game as a type of performance.
"It was the place video games were at the time,
"America's Army and a lot of other games glorified the military without directly trying to recruit you."
He also mentioned how the games actually have real gun manufacturers in their games.
"So, it's all kind of tied together. That's why I think of it as propaganda even if they aren't trying to recruit you."
He added: "A theme in my runs is that moral push and pull, the trolley problem,
"I'm taking direct action that's putting someone else in danger. That goes both ways, like in a hostage scenario, is it inherently wrong to let someone else die when you could've taken action?
"I'm presenting a question, I don't think there is an answer. That's why the trolley problem exists. What I'm doing with Modern Warfare is all or nothing, and I'm choosing nothing,
"I'm not making any moral choices, I'm just seeing what happens when you take the least active approach to the game."
Featured Image Credit: Infinity Ward